Showing posts with label Gary Hayes. Show all posts
Showing posts with label Gary Hayes. Show all posts

Monday, June 28, 2010

Speakers at #rugame2010 seminar at NSW State Library 23rd June

Our first speaker on Wed 23rd June at the NSW State Library's seminar RU GAME: Games and Public Libraries, was Gary Hayes. He has worked on countless of projects overseas as well as here in Australia and developed numerous works, such as online Social Virtual worlds as well as Augmented and Alternate Reality productions. His presentation was incredible with the amount of information as to how the world was incorporating games into business and everyday life with various formats. Below is his slide presentation. Try some of the links in these slides. You will be amazed! Microsoft's Kinect will revolutionize gaming along with Augmented Reality Games (PSP article - Äugmented Reality is Next Big Thing in Gaming)



Tuesday, December 15, 2009

Social Media Counter & Definition of Social Media

Below is a flash application taken from Gary Hayes's post called "Gary's Social Media Count" . Showing the exponential growth of the social web.





The Definition of Social Media - Brian Solis


"1 - social media describes the online tools that people use to share content, profiles, opinions, insights, experiences, perspectives and media itself, thus facilitating conversations and interaction online between groups of people. These tools include blogs, message boards, podcasts, micro blogs, lifestreams, bookmarks, networks, communities, wikis, and vlogs.

A few prominent examples of social media applications are Wikipedia (reference), MySpace and Facebook (social networking), Twitter and Jaikue (presence apps), YouTube (video sharing), Second Life (virtual reality), Upcoming (Events), Digg and Reddit (news aggregation), Flickr and Zooomr (photo sharing), Blogtv, Justin.tv, and Ustream (livecasting), Stickham, YourTrumanShow (episodic online video), Izimi and Pownce (media sharing), del.icio.us (bookmarking) and World of Warcraft (online gaming).

2 - Social Media is the democratization of content and the understanding of the role people play in the process of not only reading and disseminating information, but also how they share and create content for others to participate. It is the shift from a broadcast mechanism to a many-to-many model, rooted in a conversational format between authors and people."